A few days ago
Anonymous

Too much fun and extra time in Calculus!?

Our teacher made this our homework assignment, and I need some creative help!

What are some fun, yet intellectual, games that a group of higher level math students can play? My multivariable calculus class is having a competition and we need a variety of challenges. We’ve already got one fun one, we have to run across campus and retrieve an item, without getting caught by campus security. If you do, your team loses. I guess you could call it a stealth mission, but you can try to convince security to let you go… tons of fun. We have a few other games planned, but we still need more ideas.

Thanks in advance!

Top 3 Answers
A few days ago
norcekri

Favorite Answer

One old standard is “B is for Botticelli” (you can look up rules on line). There’s also “pico, fermi, and bagels”, the game that is now known as “Mastermind”. You might also check out Sid Sackson’s “A Gamut of Games” for a great variety of board and card games.

Would anyone want to design a “treasure hunt”, sort of a road rally on foot? Various clues and puzzles give you critical directions, with other directions given with time and distance parameters that require good pacing and timing skills. The contestants also have to fill out certain observational questions, such as “How many rows of brick in the nearest structure on your right?” The questions and total time taken form your final score.

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A few days ago
slobberknocker_usa
Play 1 vs 100… play just like in the show with a few differences, of course. Set up 3 sections for A, B, and C. If those in the mob think the answer is A, they stand in Section A (B, stand in B and C, stand in C). The way to figure out who are eliminated is to see where they are standing. Say if the answer is B, then everyone standing in A and C are eliminated. Play for points or see how many you can eliminate.
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4 years ago
cung
nicely, you could desire to do the product rule first, and that’s particularly person-friendly, yet to do it is important do the chain rule to locate the by-made of each 0.5 of the product rule. to locate the by-made of something with a skill, you first locate the by-made of even if is being raised to the skill, to that end -x+6 (it seems to be -a million). then, you utilize the skill rule to make certain what the by-made of something ^2 could be. to that end, it may be 2u (if u is even if you’re elevating). so, plug in -x+6 for u, and you get 2(-x+6). then multiply by ability of the spinoff you discovered earlier: 2(-x+6)(-a million) = 2x-6. do the same concern for the 2d. undergo in concepts, the product rule is: (first)(by-made of 2d) + (2d)(by-made of first)
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